Passiv : Essence Theft
Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahris next spell heals her whenever it hits an enemy.
[Q] Orb of Deception
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
[W] Fox fire
Ahri releases three fox-fires, that lock onto and attack nearby enemies.
[E] Charm
Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Ahri deals additional damage to recently charmed enemies.
[R] Spirit Rush
Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.
Passiv:
While out of combat, Ashe gains stacks of Focus. When Ashe has 100 stacks of Focus her next basic attack will critically strike.
[Q]
While active, each of Ashes basic attacks slow her targets. This drains Mana with each attack.
[W]
Ashe fires 7 arrows in a cone for increased damage. Volley also applies Ashes current level of Frost Shot.
[E]
Ashe gains bonus Gold when killing enemy units or structures. Ashe can activate to send her Hawk Spirit on a scouting mission.
[R]
Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
Szavazás